- #EBOOT RESIGNER EBOOT NOT FOUND ISO#
- #EBOOT RESIGNER EBOOT NOT FOUND PSP#
- #EBOOT RESIGNER EBOOT NOT FOUND ZIP#
- #EBOOT RESIGNER EBOOT NOT FOUND DOWNLOAD#
For it to work on the PS Vita, the flag has to be 2! After it is done, verify that the flags is 0x00000002. Next, press enter and sign_np should do its work. This is the content of my folder and what I have typed into the CMD. Sign_np -pbp ‘Your Game’.ISO EBOOT.PBP ‘your games CID’ ‘your games key’
Next we type the following thing into it: Now we have the CMD window opened inside of our folder direction (e.g. We should now have a new function inside of the context menu, which will open the CMD inside of our folder. Next, inside of the sign_np folder, keep the shift-button pressed and then press the right mouse button. Put this key into the same text document which contains the CID of your game.Īfter we have gathered the CID, the key of our base game and sign_np, we have all the things we need for creating our own signed EBOOT.PBP. This will show you one line of hexadecimal values, which we have to copy (or type them one by one, without the spaces!). Next use a Hexeditor and open the version_key.bin file. Now copy all these new files (header, version_key & the ISO) inside a folder inside of our sign_np folder (e.g. This will now create an ISO-file, a header.bin file and a version_key.bin file. Now drag & drop your EBOOT.PBP on top of the NPDPC_fixed.exe file and it should open a CMD window on its own. The PSN decrypter folder should now contain 5 files: A document, 3 exe-files and your EBOOT.PBP. Now copy the just extracted EBOOT.PBP file and move it into the PSN decrypter folder. Then right-click the EBOOT.PBP file and extract it.Īfter you did this, you can close PKGView.exe. Once opened, open the USRDIR and CONTENT folder inside of the PKGView.exe.
Then open PKGView.exe and open the PKG file with it. Next drop the PKG file of your base game into the sign_np folder. After you did this, you are done with the XPD-file.
#EBOOT RESIGNER EBOOT NOT FOUND DOWNLOAD#
A download for a PKG-file should now start.īe also sure to copy the “CID” of your XPD-file and place that CID into a simple text document (call it “‘base games name’ CID and keys.txt”). Paste this link into your web browser and press enter. Now open the XPD-file with NotePad++ (or any other kind of Editor) and copy the link that is inside of this file. If you found it, press download and that will give you an XPD-file (these XPD-file download links might not be visible, depending on your web browser).
#EBOOT RESIGNER EBOOT NOT FOUND PSP#
Now search the PSP game you want to use as a base game. Then head to the Media category and click onto the games category. Visit this Sony Website and login with your PSN account. If you can confirm this, we can continue with gathering the necessary XPD and PKG files.
#EBOOT RESIGNER EBOOT NOT FOUND ISO#
Inside of the folder you should have a sign_np.exe (shorten the name to this, if the sign_np file of yours has a longer name), PkgView.exe, your PSP ISO of choice and a PSN decrypter folder (which contains a readme.txt and 3 exe-files).
#EBOOT RESIGNER EBOOT NOT FOUND ZIP#
Unpack all the ZIP files and put all the content into one folder (e.g. Then we also need sign_np, PkgView, the xpd & package file of your base game(s) (obtain these via Sony’s Website) and the PSN decrypter tools. We need a game we want to sign (so a PSP ISO) – I do not link you any of these illegal psp pirated games, create your own backups or be a pirate and download them yourself, I don’t judge you. There are pretty much no weird restrictions like they were with fake_np and the VHBL Bubble.īefore we start, we need a few things.
You could use a 5MB Minis to sign a 1.7GB ISO file. The size of the base game is not relevant anymore. If you prefer said text tutorial, keep reading.īefore we start, you need a random PSP game as base game (really, any!), this also includes the usage of minis, 3.18 exploit games and pretty much any PSP game you can get from the PSN store.